Blizzard Review Cataclysm - Reveal Goal of Mists of Pandaria
In this article we will discuss the "World of Warcraft: Cataclysm" with chief systems architect, Greg Street of World of Warcraft, and Outlook the design direction of the 5.0 information.
Q: What is the major design goal in the “Cataclysm "?
A: Westfall is a seven-year-old region, the tree was planted seven years ago, and the task is the task of seven years ago. It is really too old, player would feel tired when practicing trumpet, and it cannot attract novice to join the game. Therefore, we feel it is time to put more attention to the 1-60 region, In addition to the considerations in this regard, we also want to update the various occupational performance in low-grade, their skills stream (that is what is your skills at which level) has also been aging. In the past, much talent does not work at lower levels, because they lack effective injury skills or tools to brush strange single. Similarly, we also re-examine the 1-60 level quest, because many specialization lack of suitable equipment.
We also know that we need to provide more contents for full-level players, which means that we cannot just go reproduct the 1-60, but also provide mission area, occupation mechanism and brand new PvP, the PvE content for 85 players.
Q: what have you learned in the Cataclysm? What is your primary objective of Mists of Pandaria?
A: there are several basically major objectives in Mists of Pandaria:
Let the players get into the world. We do not intend to radically reduce the convenience of the game, so players can still stay in the main city line up to play a copy. But we hope the players can meet in the wild, the task, try to field leaders, encouraging them to carry out the PvP, and travel between the various maps.
Give the players more things to do. Whenever the players said "I would like to play World of Warcraft, but I do not know what to do", we all feel very sad. This is our mistake, like I said above, achievements, trumpets all have been brilliant, and we will continue on their support, but we also clear that many more new are played in this game.
Future raid will have the Raid Finder. At the Same time, we also provide the brutal difficulty challenge mode of underground city for players those who believe that the earth fission hero copy is too easy to experience that. We are experimenting with variable difficulty leader war, to meet players who like Ulduar hard mode achievements.
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